Over the past few weeks, our public servers have undergone a number of significant upgrades designed to improve the quality of our service.
Whilst most of these upgrades have taken place behind the scenes, players will now notice the following:
» Team balancing
When a team that isn't losing has 2+ players more than the other, a message will be sent to players advising them of the situation. If this message is ignored, the teams will automatically be balanced by switching back the last person to change team, or moving the newest joiner.
» Exploit fixes
A number of in-house fixes have been applied to prevent malicious players from crashing servers. Also, flag glitch attempts on FaceClassic are now prevented and logged.
» Idle kicking
The built-in idle kicking feature has been improved by also detecting players who have spawned but been idle for 3 minutes.
» Admin improvements
The admin team now has access to more player information than ever before, including player session and chat history. We are able to act on this information by muting, kicking or banning players. Our rules are common sense, but please ensure you are familiar with them!
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